
I'm an Electronic Engineer turned indie game developer, building small but deep gameplay experiences under the alias Whiskeneer.
I design, program, draw, and compose everything myself. My games share a universe called Altar Elements — currently explored through two projects: a 2D pixel art platformer built from scratch in C# using the FNA framework, and a 3D low poly platformer made in Unity.
My background in embedded systems means I write game engines the same way I wrote firmware: close to the metal, every behaviour explicit, nothing left to a black box. The source code for the 2D game is fully open on GitHub.
I'm also composing the original soundtracks. Listen on YouTube · Source code on GitHub